Good morning movie liners, we have a winner.
Congratulations to Mr. Prasenjeet Dutta.
The correct answer is…
See you next Thursday.
Good morning movie liners. This line comes from a film I watched just last night. It’s full of classic lines, and it’s weird, and it’s fun. I hope someone is able to guess it.
Ok, quick, what movie! Send your guesses here.
Twitter Blog: “TweetDeck is a great example of a third-party developer that designed tools for the incredibly important audience of Twitter power-users and, in turn, created value for the network as a whole.”
From TweetDeck’s website:
TweetDeck is your personal real-time browser, connecting you with your contacts across Twitter, Facebook, MySpace, LinkedIn, Foursquare, Google Buzz and more.
TweetDeck is your personal real-time browser, connecting you to
you with your contacts acrossTwitter , Facebook, MySpace, LinkedIn, Foursquare, Google Buzz and more.
There, that looks better.
Movie City News: “Figuring a very rough average ticket of $9 for non-3D and $12 for a 3D ticket, they sold 3.6 million 3D tickets and 5.2 million non-3D tickets. This flips how the distribution was set up regarding 3Dâ€¦ 59% of sales were non-3D and just 41% were 3D”
We chose to see 2D Pirates because 3D blows, there’s no better way to say it. I hope the movie studios are listening.
Don’t do 3D because you can, just tell a great story.
CNN Money: “NEW YORK (CNNMoney) — Twitter has acquired TweetDeck, an application for organizing the display of tweets, for more than $40 million in a mix of cash and stock, according to sources close to the deal.”
I’m not so sure I’d have taken stock as part of that deal, unless it was a very small percentage. 80/20 maybe.
Dan Benjamin [via Twitter]:
Twitter’s strategy: buy the good 3rd party clients while diminishing other 3rd party client user experience until only Twitter remains
All you TweetDeck fans say bye-bye to Facebook, and other, service integration.
The Loop: â€œThus the technology that is targeted in your notice letters is technology that Apple is expressly licensed under the Lodsys patents to offer to Appleâ€™s App Makers,â€ wrote Sewell. â€œThese licensed products and services enable Appleâ€™s App Makers to communicate with end users through the use of Appleâ€™s own licensed hardware, software, APIs, memory, servers, and interfaces, including Appleâ€™s App Store. Because Apple is licensed under Lodsysâ€™ patents to offer such technology to its App Makers, the App Makers are entitled to use this technology free from any infringement claims by Lodsys.â€
Lodsys, say hello to The Train that is Apple.
Apple, thank you!
UPDATE: Full text of Apple telling Lodsys to stick it.
Craig Hockenberry: “Iâ€™m one of the developers that is affected by the Lodsys patent infringement claim. Iâ€™m writing not to beg for your support, but rather to give you a better idea of how this legal action affects the average iOS developer.”
Go read the entire article. Craig gets to the point. Paying this troll won’t break the bank, but it opens the door to others.
Something else to keep in mind. Lodsys reserves the right to increase their licensing fee at any time. So, what if 0.5+% goes up to 5% of your revenue, or 10% of your revenue? That would definitely hurt the ecosystem.
Tammy Camp: “This past week I was banned from one of my favorite conferences because I wouldnâ€™t have sex with one of the organizers. Given that this is the third time a similar situation has happened in a yearâ€™s time, Iâ€™m learning how to swallow this pill of injustice without throwing up every time.”
Pathetic. Whoever the guy is should have his butt whopped.
Dave Winer: “The gist: Apple requires developers to use an Apple-provided service in order to sell their apps in the App Store. The developers are getting sued for patent infringement for doing this. Apple itself is exempt from being sued because they did a separate deal with the owners of the patent.”
It’s true developer are required to use In App Purchasing if the want to allow you to add to an existing product. A lot of shops do this to upgrade you from the free ad supported version to the paid version that doesn’t include ads. A lot of games use IAP so you can purchase additional levels inside the game. It’s pretty slick, one tap installation.
What’s not entirely accurate is how Dave presents it. Developers do not have to use In App Purchase. You only have to use it if you choose to upgrade your application the easy, duh, makes perfect sense to me, way.
If I had this feature, I’d pull it. I’d make two versions of my application. Free with minimal features and paid, with everything. The free one would include a statement that said something like this.
“Software patents are broken. So broken, in fact, great features that would make this application better were removed because of Patent Troll, Lodsys.”
It would be something like that anyway.
I’m sure there are a few patent trolls just waiting to see how this plays out. Open floodgates, perform cashectomy, and destroy the app developer echosystem.