iMore: “I decided to include apps that you must pay for up front or apps that might be free to download, but a subscription is needed or their functionality is greatly enhanced by making an in-app purchase or by buying the paid version. I also eliminated iOS apps that might be totally awesome, but are better suited to iPad”
I use a few on the list and I’d like to add a few more.
The apps on the list I use:
- 1Password – This app is a life saver, and it’s cross platform; Mac/iOS, Windows, and Android.
- Fantastical – Great visual style and it uses natural language to create events. Also available for Mac, iPad and Watch
- Deliveries – It does one thing and does it well; tracks your deliveries. Also available for Mac.
Here are some I’d like to add:
- Twitterrific – I’ve been using this for years. It’s a beautifully designed Twitter client for iOS.
- Evernote – I call this my digital brain. I have all kinds of stuff stored in Evernote. I like their iOS App and it’s also available for Mac, Android, and Windows. The Web Clipper is extremely useful.
- Reeder – My favorite RSS Reader. Also available for Mac.
Marco Arment: “Iâ€™m asking people who bought a $200-829 device (many of whom also pay monthly for data service) to take a $5 risk. People risk that much for a side-dish of mashed potatoes that might suck at a restaurant, or a tremendous milkshake at Starbucks that theyâ€™ll finish in 30 minutes, without much consideration. iPad and iPhone owners often risk $30-70 on a case that they might break, lose, or get bored with after a few months.”
The App Store is such a strange beast. I think it’s a great distribution mechanism and if you’re an Indie Dev trying to keep the costs down it’s a real blessing. No need to worry about collecting money or keeping servers running. I’m more than willing to give 30% to Apple for that service.
The dark side is, as Marco points out, trying to convince people to take a chance on a $5.00 application.
When RxCalc shipped we priced it at $5.99. After a few months we decided to run a special and make it free for a day. After that we decided to keep the price at $0.99 believing it would increase sales. Well, we were wrong, again. It didn’t change sales, at all. We still get a trickle of sales, a few every day, just as we did at $5.99.
We will be making some changes to the price with the next release. When that will be, I have no idea.