Regarding Swift

ZDNet: “In essence, Apple had one job — create a new baseline tooling for iOS and show a sympatico approach with how the rest of the industry actually operates — and they blew it.”

I don’t know anything about the author, but based on his statements I have to conclude he’s never written a line of production quality code in his life.

The last thing we need is a lowest common denominator language to allow iOS developers to make code that runs on other platforms. Ridiculous. We have the web for that. If you want a lowest common denominator experience, create a “responsive” website with JavaScript and be done with it. If you want the best experience, go native, with native tools.

Would C# be great on the platform? Yes, but there is no need for the .Net runtime because Cocoa gives us everything we need and it’s not garbage collected. No need for the additional overhead.

If you’re ok with the Xamarin approach, which is very nice, then you should, by all means use it. There may come a day when I’ll have to create an app that works for both iOS and Android and that may be the best approach, until then I’ll focus on learning the native platform tools so I can provide the best experience for my users.