Business Development iOS

Craig Hockenberry on iOS Development Costs

Will write C/C++ for foodStack Overflow: “I’m one of the developers for Twitterrific and to be honest, I can’t tell you how many hours have gone into the product. I can tell you everyone who upvoted the estimate of 160 hours for development and 40 hours for design is fricken’ high. (I’d use another phrase, but this is my first post on Stack Overflow, so I’m being good.)”

Craig would know, he’s a very experienced Mac and iOS developer. In other words he’s been doing this for years and is one of the good guys. Listen to what he has to say. These aren’t toys, they’re serious applications, and those serious applications take time, and money, to create.

My brother and I spent many hours on a fairly small application, that doesn’t have a complex UI. Can you imagine the amount of time it takes to go outside the default UI, not to mention whatever logic is needed behind the scenes? Yeah, it can be quite daunting, I can assure you.

Go read the piece. Craig should post it to his weblog. It’s very valuable information, from a very valuable developer in the iOS ecosystem.


Mike Davidson on applying for a Design position

Mike Davidson: “Résumé? Doesn’t matter. Where you went to school? Doesn’t matter. What societies you are a part of? Doesn’t matter. None of this sort of stuff matters unless and until you make it past the big three tests above… or at least the first two. Does that mean you shouldn’t spend time on your résumé? Of course you should, because if you get past the first stage, someone will probably look at it.”

I’m a Designer, not a Writer man! At least that’s how Bones would say it.

Interesting advice. Best to have the resume in good shape so you can get past HR, then you gotta show your design chops.